Gris is a 2D Platform Adventure game made by Studio Nomada ​
Here we Analyze how to make a game like Gris.
One of the most important parts of any planning is determining the path that needs to be taken, which is called a Roadmap. You can use this guide to plan your 2D games that do not have dialogue or narration. This is the first and most important step you should take for any project.
The pipeline shows us the production steps and how they are connected, and it also gives us a rough idea of the priority of the steps.
This is the first timeline that comes to our mind and we reach it based on intuition
If you intuitively proceed with the project, you will likely reach such a result
This is a relatively accurate timeline that you should create for the project; in this timeline, teams collaborate and work simultaneously
Consequently, the cost of the project can be something like this